Sunday, February 27, 2011

Druid paper (transfer)

 First introduce myself, I Zone 2 PVE server, the wizard Germany. In a small guild, due to busy now AFK. Association of the progress of unpleasant, I do not pass the time AFK ZG and debris, and occasionally co-operation with other associations MC. only killed of AV, AFK when revered reputation. who the equipment is Zandalar diviner 2, Cenarion one, the other is a copy of the ruins and three blue items, equipment is very bad. often NGACN diving, learned a lot, because the relationship between expansion, Germany was quite calm area (now much worse), summed up what everyone's post, I also like other occupations and WOW Druid and the Blizzard view, let us all to discuss. For various reasons, this article prepared for a month, and now hair, I hope nothing is out of date. ah, I have not seen much of the world, if an error, please indicate.
Keywords : PVE-copy-RAID; high-end development - Professional Specialization - marginalization; TDH model;
basic vocational - supported employment - mixing job; transform and battle mode; flexibility and mobility;
fundamental error and minor repairs; The PVE is the main content. PVE content is the main copy of the contents of a large copy of the game called RAID.PVE, in order to retain the player, you will be targeting high-end PVE development; on for now, a copy of the model is Tank + Dps + Healer (referred to as TDH mode). a copy of the more high-end, the monster's blood more thick, the higher the injury, the more skills, BOSS harder, correspondingly, the better equipment. This three aspects The more development, more extreme. In short,, TANK more to the top, HEALER more to add, DPS more and more play. In this way, Germany its own features, such as magic and physical attacks halo, combat re-activated and so the role of fast growing small to significantly led to the marginalization of Druid in RAID.
Second, talk about my career in the RAID in the understanding.
TANK with MT + T + special deputy or temporary TANK (such as the Knight Shaman Xiong), the soldiers deserved MT, this goes without saying, arms and fury warriors also useful in the copy. DPS thieves,
hunter Mage, Warlock. not only provides a large part of dps and regulatory control, such as halo, kicking, kite flying, playing rather God, ice, fear, AOE, exile, smoke blue, and so, their location is also very high; treatment of priests , German, Knight, Shaman. priest, of course is the first treatment. All these professional called basic vocational; and Knight shaman has a good treatment skills, but also a very strong complementary skills, can be called supported employment, and Drew Iraq will be different, called a hybrid career.
Third, many people like Nadeluyi and Cleveland than shaman, a lot of small German as well. But I think we do not have to follow the two careers comparable. knights and Sa are full of great assistance to the team, while the Druid is more like replacement, you need to look at the top when the top, and needs time to Canada and fight when you can play. a small change in Germany has the flexibility and high mobility, probably Blizzard design intent as well. But in the end a copy of the cases, when there are soldiers in the top of the waiting, waiting for others to DPS, not equipped with the support and expertise is Druid talent in the RAID simply lost the flexible role. Moreover, almost no copy needs to be highly mobile. I feel that the high mobility of only two, ZG spiders, BOSS will be winding, other professional are just standing, I am a change a charge to continue to kill themselves, and this time when I was pure wild virtue. There is a ZG tiger, 2T anti-hammering that kid would be, treated me and a knight, he 2T chisel becomes faint and then I bear, assault, ridicule. which can be considered a flexible two examples.
reason for the small German useful because restorers Druid design skills and talent is very good, strong HOT, the outbreak of the treatment, war re-activation are good, is different from the treatment of priests and other features. Some people say that a small German team's fault tolerance increased, I very much agree, excellent recovery of Germany in the team or respectable, but demand for small, skilled team, also 1, 2. the balance and wild No, not generally recognized in the team, not the location (a few cases not), it is recognized.
IV, put forward, what specific theory, I do not know, here tentatively borrow this view. As a restorer Druid skills and talent, then there must copy Druid to treat, or design of this talent useless. priest, knight, shaman empathy. So, in the case of high-end, these healers will be able to resume a high-end equipment, high intelligence, high spirit, high therapeutic effect. This decision Occupational therapy can not have too much control and too much damage, or other professional on a very small chance of winning, especially occupational therapy equipment to wear when recovery (example is the recovery of Germany prior to consumption). we have said before , the intelligence plus AP, etc., can not be realized. Therefore, we can think of this in the WOW game design a contradiction, that a copy of the contradictions and field, PVE and PVP conflicts. This contradiction also exists in the soldiers (defensive fighter Top of the dead thing there, PVP is also a means of defense fighters) and the other three treatment professional who, because of TANK and HEALER copy of the copy and non-essential thing to do is different (this has some PVE Okuyama nature of the battlefield is not discussion). DPS classes can say there is no problem, or you can basically ignore the problem. but also the victims of this conflict, why is the deepest a Druid? Why is the so-called Knight Shaman million oil, but also treatment of physical attack damage together, and they basically do not have this problem, which related to the core of this concept: the battle mode.
Fifth, the so-called battle mode, referring to the occupation in PVE and PVP how to battle.
this stage, the battle mode are: 1, anger system, 2, energy system, 3, magic system. count hunter baby, focus on value systems. say that works to wash down medicine and so on. We only discuss the first three months. Knight, Shaman, Druid though what are known as Tiger Balm, but from this point of view, it can be said Knight and Shaman are very similar, and small compared to Germany with them big difference, namely: Knight and Shaman's battle mode is a unified, all magic system, whether it is attack, treatment, control must be used in magic, so that the two relatively easy to run out of mana, but not magic and knights and shaman not horrible. looking druid bear form is anger with the system, with the Cat Form energy system, bird, human, tree form is used magic system. but these are several ways to link the combat system Blizzard using a deformation. But the fighting under the pattern of the wild does not cost mana and has been in the back, which is very small are saying the reasons for Germany, with the wild killing, finished up and + +, scrapping, then got up and found that blue is back up, do not eat and drink breaks, can be said that the continued combat capability of Druid is the strongest (probably only limited to the wild, wild).
this stage, can be said that Germany needs a small force of resistance to Min Zhi fine the whole property, but the beast is only used under the pattern of force-sensitive, they only use one form of intellectual refinement (stamina not to discuss), and the beast form of magic has been in the back. This equipment is not good design, and 4 properties are more Some too, and 4 properties are less so, due to the different forms is not universal, but also too little. feeling between Blizzard and recovery in the wild has been a bad one just the right degree, has been at the Druid in the prevention, stronger , the small German became the BUG, made weak, and became a grotesque .1.8 enhanced when wild talent, it seems natural to change the weak deformation, balance it hurts, but not control. Also, take the knight, the knight can be said to need to force-resistant thermoplastic fine the whole property, but the Cavaliers do not need to transform, a unified battle mode, there is no such problem. personally think that the Druid's design is the rage bar, energy bars, magic spells this article and deformation the relationship between the four.
we can think of, from the various versions of the skills Druid talent changes and snow equipment in preparation for the German point of view, we can see what? first statement, in the wild talent 1.8 major changes, I was young, it was more than ten grades. From my point of view the information in the forum, blue loading times, in addition to the staff to prison officials say there is no good druid weapons, other equipment, only intellectual Paper However, the recovery of talent in a good support, forming a Rubix genre. I feel in fact, the wild and the balance of 1.8 before Blizzard talent is not without carefully done, but he intentionally made that way, is to lift the small German by transfiguration slow, two HOT, the beast form back to blue, high armor and even bear to the consumption of activated, so wild and weapon damage unrelated to the injury; and major changes in 1.8, Blizzard tried to balance and wild status that come with the resumption of normal , but the injury still has nothing to do with weapon damage, but the design by means of high AP, Cat Form 1 min 1AP, 1 power 2AP, Heart of the Wild talent but also add extra strength. The Green Dragon ; there after a series of hammer, that is, wild with 1.8 and the current expansion of the information point of view, this design is a failure. 1.0 attack speed as cheetah and wild bear attack skills is not instantaneous, even if there is, bear and cheetah AP also far higher, high-AP did not bring high damage. Then they start in the T2.5 deformation and on the Blizzard repair the article to the three, but unfortunately because of the explosive power and control over other occupations has increased substantially, this design has failed. battle mode under different forms in different , and the resulting properties can not fully use the equipment the equipment design problems arising, as well as animal forms unrelated to the issue of weapon damage, can be seen as caused by a contradiction: the wild blue form of the question next time, force-sensitive and intellectual fine in Germany who can not work, there was a contradiction, the contradiction is called the Tigers and the owl. The design of the contradiction is the root of existing problems Druid. Blizzard to resolve this contradiction is to deformation and deformation elimination of slow and root effects, and perhaps Leopard speed. But with the development of the game, version upgrade, equipment changes (expansion of fighting level, such as a fatal blow to the formula changes that Blizzard subsequent development of the game does not take into account the long-term), this solution has gradually lapsed. also, the rage system, energy system, magic system, the flexible deformation, as well as defense and speed and weapons damage and control skills are unified into a career up, it is have difficulty.
various versions of the Druid of the BUFF, including the piece of information changes, what activates direct study, and activation of a balanced Swarm spell, talent thin, wild form of food, natural grip, wash down medicine to stimulate weapons effects, the Bears defense factor is increased and bears plus 40% of HP, strengthen Starfire improvement of bark, etc., is the Blizzard Druid aware of mitigation of vulnerable and contradictory practices, but the problem is not fundamentally solve the contradiction between this equipment utilization will sooner or later because of another outbreak of accumulation, as the same some time ago. See Resolution of the piece of information, or APAC spell this set, such as the hammer Cenarion Expedition; there is Blizzard probably also noticed that under the properties of different forms of the Druid can not use the issue, is the talent to make changes, such as the bird seems to shit makes no sense to knock back the magic of Health (French form of using force-sensitive injury) and wild talent super super out of the life seems good; but because there is no fundamental change in design ideas, after the high-end estimate of 70 times, Druid is still the abandoned family.
In addition, the wild form of attack under the attack has nothing to do with weapons, in addition to this contradiction by the impact of the Tigers and an owl, the anger and energy bar section there was a contradiction can be regarded as a cause. anger is gradually accumulated in the battle, so the outbreak of anger damage the system is high, but to the more soothing, The hands on for slow weapons, such as soldiers; and energy recovery rate is fixed, so the opportunity to use skills to attack more, the damage to a single attack should not be too high for single-handed weapons, such as thieves, but Thieves can be equipped with hand weapon, the other end of the technology can also be used to control technology to make up. If Druid feral attack power and weapon-related injury, then use the hammer and the hands of high-DPH Staff, cheetahs even without the support of high-AP, damage capacity is also very high. This is not allowed within the current version. In addition anger even look at the design section, is not so good did it. If the fury warrior design from the bar, and three soldiers gesture under different poses skills and anger for a different way. and bears can be said to form a combination of the three soldiers, the equivalent of defense against high-high-blood warfare; and 15 seconds, a 5 intercept anger similar to the Emergency and violent, CD shorter than the intercept And as effective as blocking; and beatings and anger can be said to be playing all draw in battle stance. But the outbreak of so many soldiers Xiong no tricks, is to prevent the attributes and skills are good and do not bear a gesture to switch BUG, not to mention Druid deformation of contacts can also be slow.
Some soldiers said, Blizzard of soldiers because of the weakening of the anger section design: because the career is more blue and less playing blue, blood is also less and less Finally, exhaustion; energy bars are at a certain rate of return (not go into the details of thieves, I think that thieves have been developed to BUG's position, especially with high-end equipment); but the anger has only hit more, or injury-related (anger recently changed the formula, do not know how in the end with, and call the so-called adult interpretation). the beast form back to the blue (still active), with leopard-speed deformation Bears defense and anti-control of the Druids, there is no explosive power and control in the snow, and other career appears to be so taken for granted. Blizzard if there is more reason to pull a jerk: . I paid for your game, not your tale books!!!
DPS expansion theory was proposed, it was said that in a PVP damage output must be greater than in the treatment of the output, otherwise the battle will not end, and so, in short, The existence of all sorts of contradictions and errors Blizzard of its solutions and the Druid's fuzzy position, led to the situation today Druid. to present the information point of view, piece of information remains the same, only Drew Blizzard Iraq for minor repairs, the Tigers and an owl, monkey and wild bears have not been resolved the contradiction.
six, in my opinion, druids are three roads in the future to go:
1. flexible way :
Article anger and energy bars to cancel the settings, cheetahs and bears are using the war to combat mana bar, CD and mana cost of skills should be tested after the decision. so the next time the blue form of wild fighting the problem is solved, the other significantly enhanced the anti-distortion control, such as 100% removed DEBUFF, confusion in a coma paralyzed state of fear can also be used and the lifting of the state and so on. remove the distortion of the public CD, but due to deformation is still magic, so we should form into a man before changing to another form, little or no mana mana, the support of the frequent deformation, force-sensitive and intellectual precision are also able to spend, and there is no control over it does not matter, but the explosive had to have the because the difference back to blue, and consumption of more than blue, beat to death people in the hh. now I feel this approach is still the best, also in line with Germany and the caster and flexible position, this method is the best policy. But the mixed Druid battle mode has a long history, tactics and equipment have some, and probably very difficult to implement such changes.
2. Specializes in the road:
Article anger and energy bars to retain the settings, but from the talent on the maximum Druid separation and strengthening of several forms, respectively, the Druid can be a form of fighting or a fighting mode in the end. balance to go the route that is fighting the Master Shaman's line; recovery still tend to treat the outbreak, and Feral Combat the complete separation and recovery systems, and weapons-related injury, greatly improve the ability of bears and leopards, so that thieves can be compared with the soldiers, while reducing treatment capacity and the ability to spell damage. such a change is easier to do, can be known as the second choice. but Blizzard has asked Germany to do what specialization, such a change is unlikely.
3. chaos of the road:
is now a mess of the design ideas, and big bird back to AP Magic and the nanny instinct such a mess of stuff (do fat birds had left the lovely dance?). The lack of high-end equipment support, can not fully play equipment performance, poor control and explosive hh this continues, the Druid will be deleted or reduced to small numbers or AFK (Druid feeling really suitable for small, good attitude, Shaguai without rest, be able to run swim fly, what it can do, where can go), this career will be will exist in name only. sounds scary, but Blizzard does this road go, we hope not much. This is an unwise move.
review Druid of the road, can be said that Blizzard is also the issue of the Druid continuous efforts. But we can not expect too much snow. In the sub-camp of knights and the design of the shaman, he has been defeated. I'm going to play a warrior in the data of films, although the Warrior PVP is not very strong, in fact I In addition to the battlefield will simply not PVE PK, the Druid's depressing experience, not many give up the number on the one hand is to restore the natural Druid Shaguai too slow, a copy of the battlefield, apart from the blood have nothing to do, too boring, and the other I respect the virtue is a female number, ah do not want to play with female number. Warrior expansion talent has no bright spots, but the big move a lot of soldiers, and soldiers locate clear, no matter what the talent have a great sense of accomplishment. important the soldiers can use almost all weapons, this is the dream of their paws ah. take the Druid of the road, in expectation of a long, hard work and still as if waiting for is now generally followed, but also do not stick to it?
turn Since the first to introduce myself, I Zone 2 PVE server, the wizard Germany. in a small guild, due to busy now AFK. Association of the progress of unpleasant, I do not pass the time AFK ZG and debris, and occasionally co-operation with other associations MC . just killed of AV, AFK when the revered reputation. who's equipment is Zandalar diviner 2, Cenarion one, the other is a copy of the ruins and three blue items, equipment is very bad. often NGACN diving, learned a lot, because the relationship between expansion, Germany was quite calm area (now much worse), summed up what everyone's post, I also like other occupations and WOW Druid and the Blizzard view, let us all to discuss. For various reasons, this article prepared for a month, and now hair, I hope nothing is out of date. ah, I have not seen much of the world, if an error, please indicate.
key Words: PVE-copy-RAID; high-end development - Professional Specialization - marginalization; TDH model;
basic vocational - supported employment - mixing job; transform and battle mode; flexibility and mobility;
fundamental errors and minor repairs; ; and PVE is the main content. PVE content is the main copy of the contents of a large copy of the game called RAID.PVE, in order to retain the player, you will be targeting high-end PVE development; on for now, a copy of the model is Tank + Dps + Healer (referred to as TDH mode). a copy of the more high-end, the monster's blood more thick, the higher the injury, the more skills, BOSS harder, correspondingly, the better equipment. These three aspects more development, more extreme. In short,, TANK getting to the top, HEALER more to add, DPS more and more play. In this way, Germany its own features, such as magic and physical Attack of the rings, battle re-activated and so the role of fast growing small to significantly led to the marginalization of Druid in RAID.
Second, talk about my career in the RAID in the understanding. < br> TANK with MT + T + special deputy or temporary TANK (such as the Knight Shaman Xiong), the soldiers deserved MT, this goes without saying, arms and fury warriors also useful in the copy. DPS thieves,
Hunter , Mage, Warlock. not only provides a large part of dps and regulatory control, such as halo, kicking, kite flying, playing rather God, ice, fear, AOE, exile, smoke blue, and so, their location is also very high; treatment Pastor, German, Knight, Shaman. priest, of course is the first treatment. above is called basic vocational career; and Knight shaman has a good treatment skills, but also a very strong complementary skills, can be called supported employment, and Germany Rui different, can be called mixed career.
Third, many people like Nadeluyi and Cleveland than shaman, a lot of small German as well. But I think we do not have to follow the two careers comparable. knights and Shaman are great for supporting the team, while the Druid is more like replacement, you need to look at the top when the top, and needs time to Canada and fight when you can play. a small change in Germany has the flexibility and high mobility, Blizzard is probably also true intention of the design. But in the case of high-end copy, you need to have the top fighters in the waiting time, some people are waiting to DPS, not equipped with the support and expertise is Druid talent in the RAID simply lost the flexibility in the role. Moreover, almost no copy needs to be highly mobile. I feel that the high mobility of only two, ZG spiders, BOSS will be winding, other professional are just standing, I turned a charge to continue to kill, this time when I was pure wild virtue. There is a ZG tiger, 2T anti will be hammering that kid, I treat a knight, he 2T chisel becomes faint and then I bear , assault, ridicule. which can be considered a flexible two examples.
reason for the small German useful because restorers Druid design skills and talent is very good, strong HOT, the outbreak of the treatment, war re-activate all good is different from the treatment of priests and other features. Some people say that a small German team's fault tolerance increased, I very much agree, excellent recovery of Germany in the team or respectable, but needs very little, also a skilled team , 2. the balance and wild No, not generally recognized in the team, not the location (a few cases not), it is recognized.
IV, Who put forward, what specific theory, I do not know, here tentatively borrow this view. As a restorer Druid skills and talent, then there must copy Druid to treat, or design of this talent useless. priest, knight, shaman empathy. So, in the case of high-end, these healers will be able to resume a high-end equipment, high intelligence, high spirit, high therapeutic effect. This impossible to determine occupational therapy control and too much damage, or other professional on a very small chance of winning, especially occupational therapy equipment to wear when recovery (example is the recovery of Germany prior to consumption). we previously said, adding intelligence AP, etc., can not be realized. Therefore, we can think of this in the WOW game design a contradiction, that a copy of the contradictions and field, PVE and PVP conflicts. This contradiction also exists in the soldiers (defensive Top of the dead soldiers have something, PVP is also a means of defense fighters), and the other three treatment professional who, since TANK HEALER and a copy of the copy and non-essential thing to do is different (this has some PVE Okuyama nature of the battlefield not discuss). DPS classes can say there is no problem, or you can basically ignore the problem. but also the victims of this conflict, why is the deepest a Druid? Why is the so-called Knight Shaman million oil, treatment of physical attack also wounds together, and they basically do not have this problem, which related to the core of this concept: the battle mode.
Fifth, the so-called battle mode, referring to the occupation in PVE and PVP how to to fight.
this stage, the battle mode are: 1, anger system, 2, energy system, 3, magic system. count hunter baby, focus on value systems. to say that to wash down medicine and other projects. We only discuss the former three. Knight, Shaman, Druid though what are known as Tiger Balm, but from this point of view, Knight and Shaman are very similar can be said that, while small compared to Germany with them big difference, that is: Knight and shaman battle mode is a unified, all magic system, whether it is attack, treatment, control must be used in magic, so that the two relatively easy to run out of mana, and no magic knight, and Shaman not terrible. looking druid bear form is anger with the system, the cheetah is a form of energy using systems, bird, human, tree form is used magic system. And this combat system linking several way, Blizzard used the deformation. But the fighting under the pattern of the wild does not cost mana and has been in the back, which is very small are saying the reasons for Germany, with the wild killing, finished up and + +, scrapping , and then got up and found that blue is back up, do not eat and drink breaks, can be said that the continued combat capability of Druid is the strongest (probably only limited to the wild, wild).
this stage, can be said that Germany needs a small force of resistance to sensitive All intellectual property fine, but the beast is only used under the pattern of force-sensitive, they only use one form of intellectual refinement (stamina not to discuss), and the beast form of magic has been in the back. This equipment is not good design, and 4 properties more, bit too much, and four kinds of properties are less so, due to the different forms is not universal, but also too little. feeling between Blizzard and recovery in the wild has been a bad one just the right degree, has been in the prevention of the Druid and do strong, small German became the BUG, made weak, and became a grotesque .1.8 enhanced when wild talent, it seems natural to change the weak deformation, balance it hurts, but not control. Also, take the knight, the knight can also say that sperm need to force the whole property-resistant thermoplastic, but the Cavaliers do not need to transform, a unified battle mode, there is no such problem. personally think that the Druid's design is the rage bar, energy bar, mana bar and the deformation of magic This relationship between the four.
we can think of, from the various versions of the skills Druid talent changes and snow equipment in preparation for the German point of view, we can see what? first statement, in the wild 1.8 major changes in talent when I was young, it was more than ten grades. From my point of view the information in the forum, blue loading times, in addition to the staff to prison officials say there is no good druid weapons, other equipment, only intelligence skin, but the talent in the restoration of good support, forming a Rubix genre. In fact, I feel wild and balance of 1.8 before Blizzard talent is not without carefully done, but he intentionally made that way, is to transform a small German by lifting gear, double-HOT, the beast form back to the blue, even the activation of the bear to the consumption of high armor, so wild and weapon damage unrelated to the injury; and major changes in 1.8, Blizzard tried to balance and restore the wild and the general status of that up, but the injury still has nothing to do with weapon damage, but the design by means of high AP, Cat Form 1 min 1AP, 1 power 2AP, Heart of the Wild talent but also add extra strength. The Green Dragon and the current expansion phase of the information point of view, this design is a failure. 1.0 attack speed as cheetah and wild bear attack skills is not instantaneous, even if there is, bear and cheetah AP also far higher, high-AP and did not bring high damage. Then they start in the T2.5 deformation and on the Blizzard repair the article to the three, but unfortunately because of the explosive power and control over other occupations has increased substantially, this design has failed. battle mode under different forms of different, and the resulting properties can not fully use the equipment the equipment design problems arising, as well as animal forms unrelated to the issue of weapon damage, can be seen as caused by a contradiction: the wild form of the blue the next time the problem of force-sensitive and in Germany refined intellectual who can not work, there was a contradiction, the contradiction is called the Tigers and the owl. The design of the contradiction is the root of existing problems Druid. Blizzard to resolve this contradiction is to deformation and deformation elimination of slow and root effects, and perhaps Bao speed. But with the development of the game, version upgrade, equipment changes (expansion of fighting level, a fatal blow to modify the formula so that subsequent development of the game Blizzard does not consider the long-term), this solution has gradually lapsed. also, the rage system, energy system, magic system, flexible deformation, and defense and speed and weapons damage and control skills are unified into a career up, is very difficult.
various versions of the Druid of the BUFF, including the piece of information changes, what activates direct study, and activation of a balanced Swarm spell, talent thin, wild form of food, natural grip, wash down medicine, excitation weapons effects, anti-factor increase bears, bears 40% increase HP, strengthen Starfire upgrade so the bark is vulnerable Blizzard aware of Druid mitigation taken contradictory practices, but a fundamental problem not resolved, the equipment utilization will sooner or later the conflict broke out again because of accumulation, as the same some time ago. See Resolution of the piece of information, or APAC spell this set, Ru Cenarion Expedition that hammer; there Blizzard is probably also noticed under the attributes of different forms of the Druid can not use the issue, is the talent to make changes, such as the bird seems to shit makes no sense to knock back the magic of Health (French form of using force-sensitive injury) and wild super super talented out of the Iraq seems a good life; but because there is no fundamental change in design ideas, after the high-end estimate of 70 times, Druid is still the abandoned family.
In addition, under the wild form of attack has nothing to do with the weapon, In addition to the Tigers and an owl by the impact of this contradiction, the anger and energy bar section there was a contradiction can be regarded as a cause. anger is gradually accumulated in the battle, so the outbreak of anger damage the system is high, but to the more soothing , this would slow hands for weapons, such as soldiers; and the energy is fixed rate of return, so the opportunity to use skills to attack more, the damage to a single attack should not be too high for single-handed weapons, such as thieves, But the thief can be equipped with hand weapon, the other end of the technology can also be used to control technology to make up. If Druid feral attack power and weapon-related injuries ...

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